Terminology

Zeke/Zeek
A slang term for a zeon soldier or civilian.

Feddie
A slang term for a federation soldier or civilian.

Spacenoid
A term for those born in space although

Earthnoid
A term for those born on earth, less than twenty percent of the population.

Calvary
A term for support craft such as tanks, space fighters, bombers, and small transports. Usually for those smaller than a mobile suit.

The Minovskey Particle
Basically the God Particle of the Gundam universe. The Minovskey Particle is a byproduct of nuclear fusion that disrupts electromagnetic signals, radio waves, and to a certain extent infrared light, and is the entire reason that Mobile Suits exist. When dispersed over a wide area, radar and guided weaponry are rendered useless, forcing all combat to take place within a visible range. Communication in a Minovskey Particle-rich space can only be conducted through laser beacons and flares or a direct contact communication system.

Newtype
The theorized next step in the evolutionary ladder. Newtypes are humans adapted to life in space. Newtypes are characterised by faster reaction and physical coordination skills, quick adaptive and understanding abilities, and a high level of empathy — sometimes bordering on telepathy with other Newtypes.

Artificial Gravity
Even in the Universal Century, it remains impossible to artificially nullify or generate gravity. However, in the weightless environment of space, the centrifugal force produced within a rotating cylinder can be used to simulate Earth's gravity. This is the principle used in the space colonies, and smaller centrifugal devices are sometimes installed in spacecraft like the assault carrier - Pegasus class.
Likewise, the lift-generating Minovsky craft system, which vehicles like the Pegasus class use to float in Earth's atmosphere, isn't a true anti-gravity system. Instead, it uses a cubic lattice of Minovsky particles to push the vessel away from the Earth's surface.

Communications
In the world of the Universal Century, communication between ships, mobile suits, and the like is greatly complicated by the widespread use of Minovsky particles. When these particles are scattered in high densities, they render radio communication impossible. Under these conditions, the best alternative is to transmit data in the form of low-intensity laser pulses. Although these laser signals are limited to relatively short ranges, this is the standard means of communication in the battlefield, and these messages are very difficult for enemies to intercept. When in direct physical contact, it's also possible to communicate via a contact link.

Electric Car
In the closed environment of a space colony or lunar city, atmospheric pollution must be kept to an absolute minimum, so electric cars (often shortened to "elecar") are used for personal transportation. Even military vehicles, like the missile trucks used by colony defense forces, run on electrical batteries. Strict speed limits are also enforced inside space colonies, so for longer trips, it's more convenient to travel via the colony's linear car system.

Laser Propulsion System
This system uses an external power source - namely, a powerful laser - to heat a spacecraft's propellant. More efficient than the thermonuclear rocket engines used by space warships, this mechanism enables spacecraft to minimize their propellant consumption as they launch out of lunar orbit. Major lunar cities like Von Braun are equipped with laser ignition stations for boosting transport ships into space. The assault carriers Pegasus is one of the few military vessels designed to use this system.

Linear Car
These are commuter trains which travel on rails along the outside of a space colony, running from station to station just like the underground rail systems of terrestrial cities. Due to the strict driving speed limits enforced within space colonies, long trips are typically made using these linear cars.

Mass Driver
An electromagnetic catapult installed on the surface of a planet, moon, or other celestial body, which is used to accelerate objects to escape velocity. On a small celestial body like Earth's moon, with low gravity and no atmosphere, objects can be launched into orbit by the mass driver alone, but objects launched from Earth still require a rocket booster to complete their ascent.
Upon reaching its destination, the mass driver's payload can be collected by a giant net known as a mass catcher. This system is used to deliver resources mined from the lunar surface to the Lagrange points, where they can be used for space colony construction.

Normal Suit
A traditional space suit used for extravehicular activities, so named to distinguish it from mobile suits. The normal suit includes life-support and communications equipment, and can be fitted with a vernier backpack for zero-gravity maneuvering. There are several different varieties, including a lightweight version designed for pilots called a pilot suit.

Pilot Suit
A lightweight type of normal suit designed for combat pilots. These form-fitting space suits provide a minimum of impediment to the pilot's movements. Only a handful of reckless pilots, are willing to forfeit the protection of the pilot suit in order to avoid this minor inconvenience.

Solar Power Satellite
In the Universal Century era, most of Earth's electricity supply is provided by solar power stations placed in a satellite orbit around the planet. These satellites efficiently convert sunlight into electrical power, then transmit it down to receiver stations on the planet's surface in the form of microwaves.

Space Boat
In case of emergency, the inhabitants of a space colony can escape using small spacecraft stored in the colony's outer walls. These space boats can hold more than a dozen passengers each, in addition to two pilots, and are equipped with handy manipulator arms.

Space Colony
At the dawn of the Universal Century, a massive space settlement program is launched to address Earth's energy, environmental, and population problems. Huge space stations are constructed in Earth orbit to house the emigrants, and by U.C. 0050, these space colonies are home to 80% of the human race. Each colony can support millions of people, and they're grouped into clusters called Sides, each made up of between 35 and 40 colonies and housing a billion or more people.

Thermonuclear Pulse Thruster
A highly efficient propulsion system used for moving asteroids, space colonies, and large vessels like Inter-Planetary Helium Carriers. In this mechanism, fuel pellets composed of deuterium and helium-3 are bombarded by powerful lasers or particle beams, creating a series of tiny fusion explosions. The protons and helium ions produced by these fusion reactions can then be directed by a magnetic field to generate thrust. This mechanism has far better fuel efficiency than a thermonuclear rocket engine or a chemical rocket, but due to its relatively low thrust it's best suited for massive, slow-moving objects such as the asteroid Axis.

Wire-Gun
A handheld device which helps humans get around in zero-gravity environments like spacecraft hangars and space colony docks. The wire-gun launches a powerful magnet attached to a wire cable, which anchors the user in place and can be rewound to pull him to his destination. This device can also be used to establish a contact link for voice communication.

Contact Link
The contact link is an alternative means of short-range voice communication. When mobile suits come into direct physical contact with each other, or with other vehicles, sound can be transmitted between them via vibrations in their outer armor. A mobile suit can reach out with its manipulator to establish the link, and these sound vibrations can also be relayed through wires, including the wire-guns used by human workers. Unlike radio communications, conversations transmitted in this way are almost impossible to intercept.

Dummy
A deception device that takes advantage of Minovsky particle interference. Thanks to this interference, warfare in the Universal Century era relies heavily on visual sensors, which can be tricked by inflatable decoys. These decoy balloons are designed to mimic mobile suits, asteroids, and even warships. More sophisticated varieties are equipped with small maneuvering verniers, allowing them to move in a realistic manner and register on infrared sensors.

Generator
A device which converts the energy of a mobile suit's thermonuclear reactor into electrical power. Electricity can be obtained directly from the reactor core via magnetohydrodynamics (MHD), and the heat emitted by the reactor can also be converted to electrical power using turbines. In this fashion, the reactor provides the mobile suit with an abundant supply of electricity.

Hardpoint
An attachment point for weapons, shields, spare ammunition, or optional mission-specific equipment. Hardpoints can also be used to store carried weapons when a mobile suit needs its manipulators free for other purposes, or when a transformable mobile suit changes into its mobile armor form. This is basically reflected by your payload and systems stat.

Manipulator
The technical term for a mobile suit's arm and hand. The mobile suit was originally conceived of as a powered space suit to extend the human operator's own capabilities, and the term "manipulator" is inherited from the artificial arms used in powered suits. These devices give the mobile suit unparalleled versatility, and their built-in touch sensors provide immediate feedback for precise operation. In some cases weapons and shields are also integrated into these manipulators, but their primary functions are carrying equipment and manipulating objects.

Sealant Launcher
This device sprays a sticky sealant (also known as "birdlime"), similar to the wall film used to mend breaches in warship hulls. This substance can be used to seal ruptures in spacecraft and space colony exteriors. By the time of 0083 most mobile suits have sealant launchers built into the fingers of their manipulators, as well as utility devices like signal flares, dummy dispensers, and fire extinguishers.

Luna Titanium Alloy/Gundarium Alloy
A super high-tensile alloy developed by Earth Federation Forces researchers at the asteroid base Luna II. Originally intended for use inside thermonuclear reactors, this alloy's superb strength, durability, heat resistance and radiation-absorbing properties make it an ideal material for mobile suit armor. However, the difficulty and expense of producing this alloy preclude its use in mass-produced mobile suits like the RGM-79 GM. After the One Year War, the material is renamed Gundarium

CaliSlurry.
A thick mud like substance, that is filled with radioactive particles, various bio matter particles, and sea salt. It covers much of the West Coast of North America, and the Far East. This stuff is a hazard, and efforts are being made to clean it up. This phenomenon happened after Operation British. Two pieces of Side 2 hit ground, one in South West Canada (just outside a town called Hope, BC), and the other Sydney, Australia which kicked up massive plumes of dust, metallic fragments, and glass into the air. While the 3rd piece of Side 2 hit the pacific ocean, causing a massive tsunami. The sea water, the dust, combined to make… CaliSlurry.

Dice
Situations are resolved in this system by dice, d4,d6,d8,d10,d100s are what you will need. Most tests or checks are resolved by 2d10 + some sort of modifier.

Lucky Hit!!!
This is when you are attacking someone and your to-hit test gets two natural 10s rolled on your dice. This means the damage of your attack is simply max’d instead of rolled.

Critical Damage and HP.
Injuries and damage to vehicles is reflected by critical damage, which you roll for on a table using a 1d100 to determine the location if not a called shot as well as a 1d100 for the effects. If a vehicle is reduced to 0 hp it is scrapped and must be taken to a facility for repairs. If you are reduced to 0 hp you are knocked out, if you have a bleed or flaming effect on you, you die unless you get medical treatment.

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